Video
Games Promoting Learning
This
non-competitive game was created by Sony in 2009. It depends on the ability of
the player to control the wind. It starts by a single flower petal flowing
through the air. When it touches the ground, it creates more flowers so the
player can flourish a dead grass area, and transform a landscape into a more
beautiful one. What I liked about the game is that it is not violent, the music
is relaxing, and the natural scenes are ones that I like. Sony says that this
game stimulates emotions, and promotes relaxation.
In an adult
classroom setting, especially in ladies only classes, this game could be played
to reduce the tension after a difficult task or quiz. It can also be used as a
motivation to work harder on a certain task.
This game
was developed in 2012 by a Swedish company. It consists of building blocks that
the player uses to create different objects such as water, mountains, etc. The
player is given the choice of how he/she would like to play this game. The
player is placed in a certain location, and he/she has to find his way by
walking in a certain trail of deserts, rivers, mountains, etc. There are some
obstacle that the player faces such as hostile creatures that would destroy the
construction, so the player has to combat them. The player also needs to eat,
so he/she would hunt cow or chicken for example, how to find ways for making
money to survive.
I believe
this game is useful in promoting creativity, and problem solving which lead to
critical thinking skills. Squire, 2012 used the expression “interest driven learning, pp.46” to describe such games. In an
adult classroom this game can be useful as he suggested in determining the
students’ needs which allows the teacher to realize how to motivate reluctant
students. Steinkuehler, C.,
& Duncan, S. (2008) assure
that online games can promote team work, collaborative learning, and stimulate shy
and reluctant students’ interest as they get involved in a virtual community.
Gradually they will know how to communicate with their partners on personal basis
which will lead to better language communication competency since games are not
restricted to “the designed environment
in which activities take place. pp. 531”.
References
Squire, K. (2011). Video
games and learning: Teaching and participatory culture in the digital age.
New York, NY: Teachers College Press
Steinkuehler, C., & Duncan, S. (2008). Scientific habits of mind in virtual worlds. Journal of
Science Education & Technology, 17(6), 530–543
www.teachthought.com/.../50-of-the-best-video-games-for-learning
Using games to relax students and relieve anxiety is a great idea! I play what I call mindless games at night before I go to bed. It takes my mind of the stresses of the day and makes me smile.
ReplyDeleteThank you for your idea!
Nancy
I like the game Flower you presented. I find I learn much better when relaxed and I relax better after studying if I can do something peaceful. I think people often forget that stress can work against learning in so many ways. Stress can cause us to learn wrong, to graze over the learning and not absorb it, to get poor quality sleep which affects everything in our lives, and so on. As important as being ready and prepared are learning to be relaxed and de-stressed is vital to learning and our general well-being. Games are an excellent way to relax and one that incorporates nature senses and music sounds wonderful.
ReplyDelete